Next: And how can I
Up: WürfelAnimator WAP
Previous: What is the so
Long time, only the cubic team (or even only pascal?) itself was able
to create such animations. The reason for this was that, as said, the
animations hat to be in a very special format, and the only tool that
was be able to create this format were the not-so-famous WürfelTools.
Included there was a tool called makedmp.exe. It tooked various .tga,
and made a .dat out of them. But noone checked how this tools worked,
mainly because it has no command-line-help and the sources aren't
available anymore.
But times are changing. Today, you haven't to guess how to use a utility
anymore. You just have to read the documentation (yes, even you,
Realtime ;).
Today, you can even use a resolution of 320x200 (wow, THAT's highres).
For people who didn't guess how pascal's tool worked, I made a new one.
This time with source available to all interested people. This time with
.pcx, not .tga, because .pcs is much easier to read. This time even with
some palette-aligning, you haven't to care about same palettes.
Next: And how can I
Up: WürfelAnimator WAP
Previous: What is the so
documentation by doj / cubic