MSX MGSDRV music files. File content can be recognized by the "MGS" file magic: +0 (3 bytes): magic string "MGS" (ASCII: 4D 47 53) +3 (3 bytes): version string: "304" for v3.04 "313" for v3.13 "320" for v3.20 etc. I did not see any files with versions older than "3". There is a compressed variant of the format that compresses all the data that follows the text header. (Apparently there was a MGSARC.COM tool to do this.) Compressed files can be recognized the magic string "MSGA", i.e the major version number is replaced by "A". If available, the non-compressed variants of respective music files are used here (compressed files are used only as a fallback). Available players seem to support both variants. Many files found in the wild contain trailing garbage or only differ in minor/irrelevant "MGSDRV" version differences. A hash based file matching therefore does not work well. To help future identification of the actual song creators, the original file names have been preserved within the "- unknown" folder (though originally used filenames often also differ), also the songs here a grouped into game specific folders (to ease searching in spite of the garbage names). If somebody has a tool to uncompress the remaining compressed files, feel free to replace all the respective compressed files! (I saw a tool here: https://github.com/digital-sound-antiques/mgsrc-js/blob/main/src/uncompress.ts but some extensive testing would probably be needed to check if the converted files are actually OK.) Sadly most of the files again seem to be "remakes" of famous game music tracks. To me it looks as if this is a recurring pattern in all those Japanese MML based music formats :-(