VERSION 1.31 (C)1993 by MYSTERIOUS - MAS Marc Andr‚ Schallehn English Docs by The Elven Nation (TEN) Staves,Effects,Etc. ------------------- 1. The "Staves" --------------- With the U.T. program, a staff is constructed differntly from what one is used to with normal music staff construction. It does not really have to do with a whole collection of different sounds, but simply about the production of a sound, of a playing instrument, and and the production of possible effects. The whole thing looks like this: C-1-00-00-0000 ³ ³ ³³ ³³ ³³³À Value of second effect (2nd place) [0-F] ³ ³ ³³ ³³ ³³ÀÄ Value of second effect (1st place) [0-F] ³ ³ ³³ ³³ ³ÀÄÄ Value of first effect (2nd place) [0-F] ³ ³ ³³ ³³ ÀÄÄÄ Value of first effect (1st place) [0-F] ³ ³ ³³ ³ÀÄÄÄÄÄ Second Effect [0-F] ³ ³ ³³ ÀÄÄÄÄÄÄ First Effect [0-F] ³ ³ ³ÀÄÄÄÄÄÄÄÄ Sample Number (2nd digit) [0-F] ³ ³ ÀÄÄÄÄÄÄÄÄÄ Sample Number (1st digit) [0-F] ³ ÀÄÄÄÄÄÄÄÄÄÄÄ Octave [0-4] ÀÄÄÄÄÄÄÄÄÄÄÄÄÄ Tone (note) [C - B] or [-] for Pause 1.1. Explanation of Effect Possibilities: ----------------------------------------- It is possiable to assign effects to each note. The following is an example of what can be done with effects: C-1-01-00-0000 ³³ ³ ÀÄÄÄ Value of 2nd effect ³³ ÀÄÄÄÄÄ Value of 1st effect ³ÀÄÄÄÄÄÄÄ Effect 2 ÀÄÄÄÄÄÄÄÄ Effect 1 For example : C-1-01-CB-E007 In this example, the note C-1 is played using the first sample. The volume (Effect C) is set to E0. In addition, the balance of the channel is changed (to value 7, therefor, int the middle) Your probably asking now : "And what kind of effects are there?" You'll find the answer in the following section. 1.2. The Effects ---------------- 1 - Portamento up; [0-FF] Speed ------------------------------------------- Raises the frequency of played note, in small increments. 2 - Portamento down; [0-FF] Speed ------------------------------------------- Lowers the frequency of played note, in small increments. 3 - Tone Portamento; [0 - FF] Speed --------------------------------------------- Raises or lowers the frequency of the played note, until the frequency of the new note is reached. For example: C-1-01-00-0000 D-1-00-03-00A0 Note C-1 is played; The frequency will be raised until the note D-1 is reached(speed = A0). ATTENTION: it will be "slided" until the new note is reached, even if other Portamento commands appear! 4 - Vibrato; [*0 - *F] Depth;[0* - F*] Speed ------------------------------------------------------- Vibrates the played note. 5 - Special; [0 - FF] --------------------- Special Commands: Value - Occurence: ------------------ 0 - Nothing 1 - Sample will be played without loop. 2 - Sample will be played backwards, without loop. For Example: C-1-01-0E-0002 Play the first sample, but backwards. A - Volume Slide; [0* - F*] Turn Up [0* - *F] Turn Down ------------------------------------------------------- Slide the volume with the determined speed, up or down. In order to turn the volume up, the first position of the effect value must be given. In order to turn the volume down, the second position must be given. For Example: C-1-01-0A-0001 - Volume turned down with speed of 1 C-1-01-0A-0030 - Volume turned up with speed of 3 B - Balance; [0-0F] left - Right ---------------------------------- Changes the balance of the channel. 16 step values are available. 0...7...F = left...middle...right C - Volume; [0-FF] Volume ------------------------------ Changes the volume of the played note. Attention: The volume adjustment works logarithmically, not linearly! I.E. 7F is not half as load as FF, but much quiter ! D - Pattern Break [00 - 63] (the values are in decimal !) --------------------------- Begins the next pattern at the given Position. For Example: C-1-01-0D-0000 Jumps to the begining of the next pattern C-1-01-0D-0020 Jumps to Position 20 of the next pattern E0 - Vibrato Value [00 - 0F] ---------------------------- Set the strength of the Vibrato (Command 4 = Vibrato) For Example: C-1-01-0E-0001 Set minimal vibrato strength C-1-01-0E-0008 Set the virbrato strength to the normal setting E1 - Finslide up [10 - 1F] -------------------------- Like effect 1, but the frequency is raised only once per note. For Example: C-1-01-0E-0015 The frequency is raised to the value of 5 E2 - Finslide down [20 - 2F] ---------------------------- Like effect 2, but the frequency is lowered only once per note. For Example: C-1-01-0E-0025 Frequency is lowered to the value of 5 E9 - Retring note [90 - 9F] -------------------------- The Note is replayed before the next note is played. How often the note will be replayed depends on the speed of the song and the given value. For Example: C-1-01-0F-0006 Speed 6 (Therefor 6 beats per note) C-1-01-0E-0093 Retrig Note on the 3rd beat (out of 6) EA - FineVolslide up [A0 - AF] ------------------------------ Operates like Effect A, but only slides once per note. (I.E. Turns up the volume) For Example: C-1-01-0E-00A1 Incress the volume by a value of 1 EB - FineVolslide down [B0 - BF] -------------------------------- Operates like Effect A, but only slides once per note. (I.E. Turns down the volume) For Example: C-1-01-0E-00B3 Decress the volume by a value of 3 EC - Cut note [C0 - CF] ----------------------- Cuts off the note on the given beat(The volume is turned off). For Example: C-1-01-0E-00E3 Plays the note till the 3rd beat ED - Note Delay [D0 - DF] ------------------------- Waits until the given beat, then plays note. For Example: C-1-01-0E-00D3 Plays the note on the 3rd beat F - Speed; [0-FF] Speed --------------------------------- Adjusts the speed of the song. 6 is the default adjustment setting (125 BPM)